COMMODIGI
digital commodities for the online world

Welcome to the Commodigi Digital Asset Catalogue!

Digital meshes for inclusion in 3D projects have a stellar history, and there are many great offerings available on the internet. From really high quality (and really expensive) offerings, to a raft of free stuff, there is something for everyone across a range of sites and budgets.

The Commodigi Catalogue is something of a unique offering. We have been producing custom meshes and models for art projects, films, independent television production and web video for years. Now, it's time to share those assets with you.

The catalogue is sectioned up into Divisions that cover most aspects of our archive. Just click on a category most likely to host the sort of models you need. As we post more, it will likely become necessary to further subdivide the Divisions, so you can zero in more quickly on that must-have mesh. Check the New Products column on the front page for the most recent additions.

What about formats? Over the years, we've used many different packages. Some have now disappeared into history, while others face an uncertain future and shrinking user base. So, to get as close to cross platform as possible, we've decided to import everything into one common format. Blender.


Blender as the Rosetta Stone of 3D Modelling.

With the release of Blender v2.8, the free, open source program may just have become the Rosetta Stone of the 3D world. While some high-end packages will continue to flourish with speciality features and flows, there's no reason for professionals and hobbyists alike not to keep the latest version of Blender in their workflow.

Commodigi has embraced the development and will be serving up meshes, textures and environments primarily in Blender format. Associated textures and shaders will be in the form of maps, so that no proprietary Blender code has to be translated or rebuilt. Having said that, there may be some simple diffuse shaders, but that's just a colour, and is easily applied in every package. If you want to use our models in something other than Blender, just export the mesh as .obj, .fbx etc (according to whatever is your target software's requirement and settings) and then bring it into the package of your choice, hooking up the supplied UV maps to the shader tree.

The Commodigi site will showcase and discuss models and their proposed environmental uses, while our Gumroad account will handle the sales. We have thousands of models from a vast range of projects, with new stuff being added all the time. If you have any requests or comments, send us a message and we'll feature the best communications on the page.


Commodigi's models, meshes and specs.

Commodigi's meshes are all working models that have been used in production settings. Whether it has been advertising, concept art or film and animation, each piece has served a particular function.

The catalogue is, therefore, an eclectic mix of high and low resolution works covering every sort of category and idea. Some meshes are designed as game assets, some were only ever used for distance shots, while others are high res close-ups. High and low poly counts indicate whether this was a model for background viewing only or was used for up close shots. Sometimes, there are two (or more) meshes in the archive, with different resolution models. It all depends on what was used on the day.

All the models are served up to you by Gumroad, which is secure, easy and comprehensive for all forms of digital media. Clicking a Buy Now button will take you there. We've priced them up at a nominal fee to cover costs and a royalty for the artists, so there's little excuse not to own a piece of television, film, or art history to use in your own projects!

The licence is as free as it can be. Sales are intended for single users, with the right to use them for personal or professional work without attribution. Please do not resell, gift or exchange original or modified versions. Once they leave our server space at Gumroad, they are naturally beyond our quality control and reasonable jurisdiction. As sold, the software was entirely useable within the workflows of the project for which they were designed. Therefore, we will only be dealing with feedback from original purchasers.


Future additions and ideas.

This catalogue is being assembled on a virtually zero budget, with only a nominal return, so the posting schedule is open-ended. We're a friendly bunch, so feedback is welcome, and requests for items that may be hidden away in the archives, are welcome. We may, or may not, have something you can use!

As we post, the Gumroad site will add as much information as possible about each mesh, its associated files, map sizes and polycounts etc. and its original purpose, along with any relevant pictures. We like happy customers, and if you require further information, please use the contact form, and we'll get back to you.

Happy browsing, and thank you for your support!


Key to Specs in the Catalogue Descriptions.

Throughout the catalogue, there will be short descriptions against each item to help you identify the right mesh for your purposes. Fuller descriptions, extra pictures and a more detailed spec will be available on the associated Gumroad page, accessible when you click the Buy Now button. Don't worry, clicking the button doesn't commit you to buying anything! It just takes you to a page where you can see more.

All faces should be quads. There should certainly not be any ngons! If there are any triangles, it may be due to some logistical formatting (a corner of a bevel, or an unresolved circular feature), but the mesh has been proven to work without glitches or mapping errors. Importing the mesh into the engine of your choice (e.g. Unreal Engine) may convert all quads to tris anyway! The maps are square and to the power of two. They range from 512 to 4096, and where real world co-ordinates are used, the resolution is roughly 1024px per square metre, 2048px per two square metres and 4096px per four square metres. Small objects will not use maps smaller than 512x512px.

The letter keys next to the included maps are a=albedo, n=normal, r=roughness, s=specular, ao=ambient occlusion, e=emission. There may be more or less maps per model, depending on what was required for the original project.

Each download is zipped, to protect it in transit. Included will be the .blend file (version specified before you buy), containing the mesh and probably the lights and the 'booth'that was created for the presentation. There will be a folder of maps, and if relevant, a text file with additional information. Obviously, adjust or add maps as you require. These models were made for specific purposes, lighting conditions etc., so modify to your heart's content, but exercise caution in your copyright control of these assets. There is no explicit licence file.